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Ask Me Again!: The Best Board Game You Have Never Heard Of

Introduction: this new board game is based on Uckers, which is a variation of the game of Ludo.  I learned to play Uckers in the Royal Air Force in the 1970s and I thought about creating a version of it for the classroom, but the complex rules and somewhat vulgar language of the game, which is common in English speaking Western armed forces, made me reluctant to do so. In the end I decided to just go ahead and design the board and to think about how to play it after doing so. The first version of the board was produced in mid-November 2020 and this final version at the end of December. Here is how it now looks.

 

Whilst I was designing the board I was thinking about and making a set of cards to go with the game. I wanted a game which could be used effectively with some JHS classes, all SHS classes and adult classes, so I aimed to create 80 cards with many open ended questions, which would mean a great variety in the complexity of the answers could be given. There are 64 questions using ‘wh’ question words and 16 cards using “do” or “can” questions, so 20 questions to each colour quadrant. The cards helped in choosing a suitable name for the game. Here are 10 of the cards from the yellow quadrant.

 

 

As my school, by design, gets smaller, I have fewer opportunities to test out my materials in the real world, but I was able to test it out on a small JHS class and a small SHS class as well as visualising playing the game in my head. This has now brought me to the point where I’m ready to write the rules/guidelines for the game. So here goes.

 

Equipment and Set Up: an Ask Me Again board with the 80 question cards, dice and coloured counters.  Ask Me Again! is designed for 2-8 players to a board. It can be played individually using 1 set of dice for up to 4 players, if played in pairs (4-8 students), then each pair of students can play concurrently with their own set of dice though, as you will see, there can be many interactions between the pairs throughout the game. The teacher can make up the numbers when an odd number of players are involved or someone can play as an individual. Whenever a question is too difficult to answer, then the question should be asked of the teacher. I will describe the game as played by four players in two pairs or as individuals. You need 8 counters (two of each colour) and 4 dice (2 sets). Each player takes the quadrant nearest to themselves and places their 2 counters on the board.

 

Playing the Game: the cards are placed on their bases according to their colours. Two dice are rolled by each player and the player with the high score starts, if two players have the same high score, then they roll again until a winner is found. The first player rolls his dice and moves around the board in a clockwise direction by the number thrown, he then says “Ask me!” and his partner asks him a question, taking the cards from the colour his counter is on. If playing individually, then the player whose quadrant he is in will ask the question or if he is still in his own quadrant he can designate the teacher or any player to ask him the question.

 

If at any time a player has thrown a double, then she throws again and this time she will say “Ask me again!” If she throws a six on her second or any subsequent roll of the dice, then she can move her second counter out onto the square filled with her colour, the number of the second dice can be used by either of her counters. If a player lands on her own counter, then she can piggyback both counters around the board together and split them when she wishes to do so. Whenever both counters are moved, then two questions will be asked of her, so you will often get “Ask me!” and “Ask me again!” spoken. If your counter lands on a counter or counters of a different colour, then the counter or counters landed upon is send back to their base. 

Winning the Game: once a player is in the home straight, the he can choose to use only one dice (die) is so desired. An exact number must be thrown to reach your home triangle.

Notes and Adaptations: don’t explain the rules, just play and learn the rules together. For a quick game, play cocurrently in pairs using only one counter per player. If there are only two players, the use two diagonally opposite colours each. If your question cards are finished then ‘borrow’ from another team. Dispense with the questions five minutes before the end of class. Add your own question cards or use some from other games such as Question Word Switchit (Switchaword) or Play Do Go Sports Switchit and more. For a very long game, recycle the question cards and use 4 counters each. 

Availability: you can order the game, foldable board, digital copy of the board and 80 question cards, directly from me for 1,600 plus postage. Email these details:

1. A clear order.
2. Your name.
3. Your postal address.
4. Your telephone number.
 
I will send payment details with your order.

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