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41 Flash Card Activities

41 Flash Card Activities KInney Brothers Publishing

 

Here is my list of 41 flash card games and activities you can start using in the new year!  If you have an activity not on this list, help a teacher out and leave a comment!   You can also download the pdf file from my website – Kinney Brothers Publishing –  where I go into more detail about preparing cards.  There will likely be activities you’re already familiar with and many, I’m hoping, will spark your interest.  Whether you’re a newbie in the classroom or a veteran warrior, we all need a refresh every now and then.  As you read through this list, think about how the games can be adapted for different age levels and don’t be afraid to experiment!

 

3 Types of Flash Card Activities

 

Matching is the most fundamental activity you can do with cards. This type of activity is most recognizable as flipping through vocabulary decks as you try to associate a word with a picture or translation.  If you think about it, Bingo is just an extended matching game with applied rules.

 

Ordering and sorting are basic activities teachers often do with cards. Ordering can be with an established order, such as the ABCs and numbers; or a directed ordering, like sorting according to color, pattern, size, etc.  

 

Discovery, or guessing, is the premise of many games you can play with flashcards. The more you can keep kids guessing, the better you will keep their attention. 

 

Watching children play, you will see them employing one, two, or all three of these modals in just about any activity or game they play.  Keeping this in mind, you’ll have an endless number of activities you can use with flash cards.

 

Flash Card Activities

I call these activities, as opposed to games, as they don’t involve dice or rules of play.

 

1. Name Cards  Make and laminate name cards for your kids. Allow the kids to have these in their possession that they can display on their desk and use when necessary. Occasionally, make their name cards part of the lesson! Working on verbs or animals? Use their name cards and pair them with various cards.  Pull names from a hat or spell students’ names out loud to determine game or line order. By putting their birthdays on their name cards, you’ve successfully transferred months-of-the-year flash cards into their hands!

 

2. Ordering  Ordering students for a game can be just as much fun as the game itself! Challenge students to order themselves according to birthdays, the alphabet, age, or grade! Hand out verb cards, animal cards or ABC cards, and have the students line up in alphabetical order.  Or have students sound off in order using numbers or abcs.  Then, put a stack of the same cards in a hat and have students line up in the order the cards are drawn.

 

3. Word of The Day  Put learned flashcards into a hat and allow a student to choose one from the hat each day. This is great for review of past vocabulary you don’t want kids to forget! Did you teach patterns and shapes? Take a moment to see who is wearing stripes or all the objects in the room that are square. Try to find a way to repeat the ‘word of the day’ a few times in class.

 

4. Spell it out! Hand out word flash cards to students. The teacher vocally spells out a word. The student with that card hands it back to the teacher. This activity can be used to line kids up or divide kids for games. Variations on this could be spelling out student names, matching upper and lower case letters, or matching words to pictures.

 

5. Circle Pass  Students and teacher sit in a circle. The teacher starts by passing a card to the student on his left, saying, “This is a horse.” The student takes the card and passes it to the next student, saying, “This is a horse.” The card is passed around the circle until it returns to the teacher. To up the challenge: a) wait until a card has reached the halfway mark, then introduce a second card going in the same direction; b) send 3-4 cards around the circle in the same direction with little pause between each; or c) introduce cards at the same time going in opposite directions.  Another variation would be whispering instead of saying it outloud.

 

6. Discovery  Slowly uncovering a picture or letter for students to guess what you have is a classic activity. You can uncover the picture from different sides or even have an envelope with a hole in which students see only a part of it. Try this game with words, slowly uncovering the beginning or end of the word.

 

7. Match!  The teacher shows a flashcard and calls out a word. If the spoken word and the card match, students must say the word, clap, or raise their hands.  With older students and adults, try this with colors where the word and the color of the word don’t match!

 

8. Story Time!  Distribute one card per student and tell them that you will tell a story. Each time they hear their word they have to clap or raise their hand. Make sure you have a list of the words or write the story beforehand in order to make sure that each word is said several times.

 

9. Hide n’ Seek Have a student go out of the room. Hide flashcards in various locations. Bring the student back into the room to find the cards. Upon discovery, she must tell you the name of each card.

 

10. Missing Cards  Place three cards face up in a row. Turn around or close your eyes and ask the students to turn one card over. You then try to guess the ‘missing’ card. Up the challenge by adding another card and repeat. Then, turn two cards over. If you’re working with ABC cards, you can keep the order or mix the cards up. If you play this with 10 or more cards other than alphabet cards, put the cards in alphabetical order. Students have to think of the missing card in relation to the ABCs. Try having students play in small rotating groups with different partners.

 

11. Guess!  Put three picture cards on the board, and label them 1, 2, & 3. Give hints as the students try to guess the card you are describing. Try this by acting out a verb or animal. Use color cards and call out things in the room that are all the same color.  Use pattern cards and start naming all the students wearing the same patterned clothing.

 

12. Q&A  A student chooses a card and places it on the board behind the teacher. In a ‘20 Questions’ fashion, the teacher asks the students questions like, ‘Is it blue?’ or ‘Is it big? This works well with clothing, food and animals. If working with words, ask questions like, “Is there an ‘a’ or a ‘z’ in the word?

 

13. Stacked Adjectives Start early teaching kids by example about stacked adjectives by combining several sets of different cards.  Make phrases like ‘one black cat’ or ‘two happy elephants.’ As kids become familiar with this activity, you can slowly add adjectives, like ‘three angry striped black cats.’ Keep words and pictures on a board so that students can play and arrange the cards themselves.

 

14. Alphabetize Though rudimentary, this works well for early finishers, or when you have time after a lesson. Simply have kids put a set of flashcards in alphabetical order. Later on, dictionary practice is a vital part of my older kids’ work. Start getting them ready as soon as they understand the ABCs and order.

 

15. Write Around The Room Put cards around the room, give students a blank piece of paper on a clipboard, and have them search around the room for cards to write on their boards. Once all the words are ‘found’, students then have to write the words again in their notebooks in alphabetical order or word families. This is a classic ‘Write Around The Room’ activity and good for getting kids out of their seats.  One variation involves turning out the lights and giving kids flashlights to search out themed words!   Scary fun!

 

16. Write on it!  Laminated flash cards can be used to write directly on the cards with a whiteboard marker.   Hand out markers and stacks of cards to practice or as a warm up to writing in their notebooks or game using the vocabulary.

 

17. Notebooks Give students stacks of cards to write the words and draw pictures in their notebooks –  creating their own pictionary or to add to their interactive notebooks.

 

18. Silly Fun Show a picture like ‘banana.’ Then, every sentence that you say has to contain the word banana! You say: “How banana are you?”, the other person says “I’m banana fine.” Small kids especially love these kinds of games.

 

Games

 

19. Relay I Play a relay game to match the upper and lower ABCs. Place upper ABC cards on the board and students must write the lower-case letter below each card. Place images on the board and students must write the words below the cards, e.g, cat, hat, and mat.

 

20. Relay II  Randomly write the alphabet on five poster-size cards with 5-6 letters per card. Set the cards in a spaced row with a basket in front of each card. Put stacks of ABC cards in front of two teams of students for a relay race. On start, students must take a card and put it in the basket that matches their card.

 

21. Race Place two cards on the floor at the front of the classroom. Divide the class into two teams and have them line up. Give the two students at the front of the lines one eraser each. When the teacher calls out one of the cards, the two students race to put their erasers on the correct card. The first student to do so wins a point for his team. Repeat several times, and then add a third card. Play with three cards for several turns, and then add a fourth card, a fifth card, and so on.

 

22. Pairs/Concentration This is a game that will work with any type of cards. With two sets of the same cards, lay them face down in a grid. Depending on the age and skill of the students, you can work with 4-12 pairs. Students take turns flipping over two cards looking for a match. When a match is discovered, the student must say the word before taking the cards. This game can also be used to match two different or similar cards, e.g., big and small letter, opposites, or picture and word cards.

 

23. Go Fish or Old Maid This is another pairing game where students are looking to match two of the same cards. Each player gets five cards.  Moving clockwise, players take turns asking a specific player for a given card and must be a card they are holding on to.  Use language like, “Do you have a….?”  When a pair is made, the cards are placed on the table.  The winner can be the first player to get rid of her cards, or the player with the most pairs.   Be prepared to help little kids learn to hold and manipulate their cards.

 

24. Bean Bag Toss  Place cards face down on the floor. Students toss bean bags on a card and must be able to say the word or letter to keep the card. If she can’t say the word, it gets turned over and another student gets a try.

 

25. Point to it!  Place 6-9 cards on the board. Using a pointer or long stick, a student points to each card as it is said by the teacher. This same activity can be played in pairs amongst students.  This is also a great warm up to the next game.

 

26. Slap Game/ Karuta  Spread cards out on a table face up. The teacher or designated student says a word and students try to be the first to grab or slap the card. Try this game using fly swatters! To be sure there is no random slapping of cards, make the rule that if students make a mistake, they lose a turn.  Stress restraint as kids can sometimes be very aggressive!

 

27. Fishing!  Almost any (small) flashcard set can be made into a fishing game. Fix large steel paper clips to the flashcards and fashion a fishing pole with a magnet tied to the end of a piece of string. This works well in teams as the fishing pole is traded off and students try to ‘catch’ the most cards. Once all the cards are ‘caught,’ they must be able to say all the cards or give them up to the teacher or the other team.

 

28. Hopscotch  Arrange a hopscotch board on the floor. Students throw a beanbag on a card and then must hop to the card and say the word to pick it up.

 

29. Race Track  Set up a large oval shaped ‘race track’ on the floor. Students roll a dice and go round the track with their favorite object just like a regular game board.  Insert special cards for losing a turn or getting an extra turn.

 

30. Crash  This is a favorite amongst my students and great for repetition. Place 10-15 cards in a line on the floor. Two students start at either end of the line of cards. On start, the students say the names of the cards as they move toward each other. Upon meeting, they play ‘rock, paper, scissors.’ The winner stays in place and the loser goes back to his start position and the game begins again. The first student to reach the other student’s start position wins! This game will work equally well with small cards on a table where students point to their card as they are said.

 

31. Tic-Tac-Toe  You can create a tic-tac-toe game by putting flash cards in a 3×3 square on the floor. Make two teams each with different colored bean bags, cards or other type of marker. On ‘Start,’ students race to win the game by getting three in a row.

 

32. Bingo If you have a card set with at least 25 cards, arrange the cards in a 5×5 Bingo board. As cards are pulled from a hat or basket, students place a marker on their cards. Five in a row wins. This will work with even two students. The setup can be quick and it’s fun on the floor with big cards or on a table with smaller cards.

 

33. Draw it!  Divide the class into two teams. One student from one team comes to the board, picks a word flashcard, and draws the image on the board. The team has 30 seconds to guess the picture. If they can name it, they get a point. At the end, the team with the most points wins. One variation might be to bring one student from each team and show them the same  card.  The first team to guess the picture wins a point.

 

34. May I?  Have one student stand across the room while another student holds up flash cards. Each time the student across the room says the correct word or letter, she gets to take one step or a hop toward the other student, but only after asking, “May I?”  When the student gets close enough to touch the other student, the game is over. This is an excellent game for ‘this’ and ‘that’ practice.

 

35. Roll the Dice!  Choose six picture cards you would like to introduce and place them on the board. Give each card a number from 1-6. Divide the class into two teams. Have one student roll a large dice. The first student to say the name of the vocabulary card with the same number as the dice wins a point for her team. If nobody knows the vocabulary word, introduce it and have the students repeat it. They’ll try hard to remember so they can answer it correctly the next time. Play until one team reaches a set number of points.

 

36. HangMan  Spread cards with words or pictures on the floor. Play hangman with one of the words. Be careful that all of the words have the same number of letters! Children ask the question, “Is there a ‘b’?” or “Is there an ‘f’?”  Challenge students with sentences and phrases as their reading skills improve.  If the image of ‘hangman’ is a bit too brutal, use simple lines to draw a house, an animal, or other age appropriate image.

 

37.  Board Games  If you regularly play board games in class, simply put a stack of flash cards next to the board.  Before taking a turn, the student must choose a card and correctly say the word before taking her turn.

 

38.  Musical Chairs  Fix cards to chairs and then play musical chairs!  Children must be able to say the card or they give up their chair!  Remember, the cards don’t have to be the primary part of the game!

 

39.  Touch!  This is another basic game, but it works well.  Place cards around the room.  As the teacher says the card names, students go to that card.  I use this often with color flash cards.  As the kids get older, I use place name cards like ‘post office’ and ‘supermarket’ and send students with a variety of ‘Go to the…’ commands. This can also include ‘May I go to the…’ questions and work with prepositions of place such as ‘Where are you? I’m next to the supermarket.’

 

40.  Four Corners  Place one flash card in each corner of the room.  One student is ‘it,’ closes her eyes and counts to ten as the rest of the students go to any of the four corners.  At the count of 10, the person who is it says one of the words in the four corners.  The students in that corner must sit down. Play until there is only one student left.  The last student then becomes ‘it’ and the game begins again.

 

41.  Blind Man  Divide students into two groups.  Each group begins on either side of a large room.  Prepare two sets of the same cards. Hand out the cards to each group, one student taking one card.  Blindfold one set of students.  The non-blindfolded students stand well spaced behind a line that cannot be crossed, and begin the game by calling out the name of their card.  At first, nobody knows who has the same cards.  Players can only RESPOND to each other if they hear the name of their card, and only by saying the name of the card in a back and forth fashion.  The blindfolded players SLOWLY move toward the players behind the line.  The winner is the first pair to touch.

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